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Virtual event
(12:00 – 12:45 UTC)  Past event

The process of digitalization has reached every aspect of modern living. Even the way we think about sports and video games in the 21st century is changing.

As a follow-up to the two workshop sessions held on 2-3 March (see details below), ISO and DIN are organizing another virtual event to provide a brief summary of the workshop outcomes (bringing together the inputs from sessions 1 and 2) and to discuss potential next steps.

 

 

 

PAST event 

Growing out of the humble beginnings of 1980s arcade caves and online gaming of the early 2000s, the number of eSport enthusiasts has grown exponentially in recent years. The wealth of opportunities this evolution has brought is countered by various challenges that need to be addressed in an international context.

This workshop seeks to bring together video game developers, publishers, tournament organizers, standardizers, and other interested stakeholders. Join us to explore the challenges facing eSports today, and analyze how International Standards can help support this exciting new industry.

The workshop will be held online (via Zoom) and it will be repeated in order to facilitate participation from different time zones.

  • When

    Wednesday 14 April, 14:00-14:45 CEST

  • Where

    Virtual workshop

  • Language

    English

  • who
  • Video game developers, publishers, tournament organizers, standardizers, and other interested stakeholders

Registration closed 

Programme

Session 1: Tuesday 02 March 2021, 09:00 – 11:00, CET 

Session 2: Wednesday 03 March 2021, 16:00 – 18:00, CET

 

Soft launch

Session 1: 08:45 – 9:00

Session 2: 15:45 – 16:00

Fade-in and soft launch

Exercise to serve as an icebreaker, introduction to the Mural tool. 

Opening Remarks

(S1) 09:00 – 09.05

(S2) 16:00 – 16:05

Opening, workshop background and objectives

ISO and DIN

Keynotes and discussion

(S1) 09:05 – 09:30

(S2) 16:05 – 16:30

Speakers from the E-sports industry

Invited keynote speakers will discuss what they see as the main challenges and opportunities facing the industry

(S1) 09:30 – 09:45

(S2) 16:30 – 16:45

Initial Plenary Discussion (Q&A, thoughts and reactions etc.)

(S1) 09:45 – 09:55

(S2) 16:45 – 16:55

Coffee break

Interactive session

(S1) 09:55 – 10:00

(S2) 16:55 – 17:00

Explanation of breakout exercise

(S1) 10:00 – 10.30

(S2) 17:00 – 17.30

Breakout exercise

Participants will be divided into four groups using Zoom breakout rooms. Each group will have a moderator. Taking inspiration from the speakers in the previous session, each group will discuss trends, opportunities and challenges for the e-sports industry, including the potential role for standards. Groups will capture their input using Mural.

Conclusions & Final Reflections

(S1) 10:30 – 10:55

(S2) 17:30 – 17:55

Results from the exercise

Discussion of breakout results and the potential role of standards, Q&A

(S1) 10:55 – 11:00

(S2) 17:55 – 18:00

Workshop closing

Speakers

Sergi Mesonero has been professionally involved in esports since 2007. Before joining ISFE, Sergi was co-founder and Public Affairs Vice President at LVP Liga de Videojuegos Profesional, the biggest tournament organizer in the Spanish-speaking market, coordinator of the esports workgroup at AEVI (Asociación Española de Videojuegos) and chairman of the International Esports Chair at Universidad Católica de Murcia (UCAM). Before that, Sergi worked in the field of audio-visual education and of non-commercial film distribution and exhibition, directing several festivals, film awards, and cultural extension programmes. He studied Political Science and Administration at Universitat Autònoma de Barcelona (UAB).

Presentation: An introduction and overview of the E-sports industry

Sergi Mesonero
Sergi Mesonero
Head
Interactive Software Federation of Europe (ISFE) Esports

Stephan Penz is the Managing Director of Deutsche Sportausweis GmbH and International Sports Pass GmbH. He is an expert in the development of national and international, cross-organizational ID systems for individuals and organisations in the sports landscape. For more than 25 years, he has been implementing strategies with sports, politics and business organisations to uniquely digitally identify individuals, including their rights and roles, thus creating the basis for the compatibility of all administrative databases across all organisational levels.

Presentation: The need for an international digital ID standard for E-sports participants, organizations and events

Stephan Penz
Stephan Penz
CEO
Deutsche Sportausweis GmbH (German Sports Card)

Truman Yang is the E-sports standard manager at Tencent, China. He is also the Chair of the first standardization E-sports working-group at the Institute of Electrical and Electronics Engineers (IEEE) Computer Society (CS), where he is currently working as the major editor for the  ‘Guide for Esports Integrity’ (IEEE P2946) and the ‘Guide for Broadcasting Esports Events’ (IEEE P2947).

Presentation: Standards for E-sports

Truman Yang
Truman Yang
Gaming and E-sports Standards Manager
Tencent and Chair of the E-sports Working Group at IEEE

Eliot Oreskovic is the Chief Operating Officer of the United States Esports Association.  He is also the Managing Partner for Business and Strategy at Azara Gaming, Ltd., where he is responsible for the partnerships, revenue, and growth management for Queens' League, the only women's league for Rainbow Six Siege in North America.  Eliot later co-founded Burning River Esports, an esports nonprofit dedicated to promoting positive youth development through esports for Greater Cleveland and Northeast Ohio in the United States.  He is additionally an ambassador for the women's advocacy nonprofit, Women in Games WIGJ.

Presentation: Recreationalism and Amateurism in E-Sports (session 2: March 3)
 

Eliot Oreskovic
Eliot Oreskovic
Chief Operating Officer
The United States Esports Association

John-Paul Richard is the Asst. Director of Esports at Ohio Northern University, and the Chief Programming Officer and interim Chief Diversity Officer for the United States Esports Association. John-Paul participated at the amateur level of Rainbow Six Siege and League of Legends, moving on to co-found Azara Gaming Ltd., an amateur oriented talent development and event management organization, responsible for Queens' League the only Rainbow Six Siege women's league in North America.

Presentation: Recreationalism and Amateurism in E-Sports

John-Paul Richard
John-Paul Richard
Chief Programming Officer and Interim Chief Diversity Officer
The United States Esports Association
Ms Belinda Cleeland
Head of Research and Innovation